Arduino:
Rounding numbers
How to:
In Arduino, you can round numbers using built-in functions. Key players are round
, ceil
, and floor
. Here’s a quick demo:
void setup() {
Serial.begin(9600);
float myNumber = 123.4567;
// Round to the nearest whole number
Serial.println(round(myNumber)); // Outputs: 123
// Always rounds up
Serial.println(ceil(myNumber)); // Outputs: 124
// Always rounds down
Serial.println(floor(myNumber)); // Outputs: 123
}
void loop() {
// Nothing to loop through.
}
Deep Dive:
Rounding algorithms have a long history; they’ve been around long before digital computers. In analog computing, rounding was a physical process. In digital computing, it’s a mathematical one.
Rounding is needed when we convert from a type with more precision (like float
or double
) to a type with less precision (like int
). But how we round can vary:
round()
: Standard rounding. If the fraction is 0.5 or higher, it goes up; else, it goes down.ceil()
: Short for “ceiling”, always rounds up to the nearest whole number, even if it’s closer to the lower number.floor()
: Opposite of ceiling; always rounds down.
Choosing between these functions hinges on what the rounded value is for. Measurements might need standard rounding, money often uses floor
, while inventory systems might use ceil
to ensure everything’s accounted for.
Arduino’s implementation of these functions is straightforward; they don’t handle extra cases like rounding to specific decimal places. For that, a custom function or deeper mathematics comes into play—think of multiplying to shift the decimal, rounding, then dividing back.
Round-off errors can accumulate, significantly impacting long calculations or iterative processes. Programmers need to be cautious when running numerous operations on rounded values.
See Also:
- In-depth look at the pitfalls and strategies for rounding: Floating Point Guide
- For advanced techniques, including custom rounding functions and handling round-off error, you might check academic resources or detailed programming guides.